![]() Fire Magic school has few good spells: Blind and Berzerk are excellent and Armageddon, Frenzy and Sacrifice are other good spells. Damage spells are not effective as Earth and Air spells.Ĥ. I prefer to “cure” slowed troops with a mass haste. Water Magic spells are also good: Bless, Cure, Dispel, Forgetfulness, Clone and Prayer. Air Magic comes second with: Haste, Precision, Air Shield, Fly, Dimension Door and for damage: Lightning Bolt and Chain Lightning.ģ. Earth spells together with Air spells have the bigger damage of all: Implosion and Meteor Shower.Ģ. Earth Magic: great because there are so many good earth spells: Slow, Town Portal, Shield, Resurrection, Animate Dead. I recommend to have at least one Magic school as secondary skill, but not more than two (I prefer Earth with Air, Earth with Water is ok):ġ. Logistics (30% more movement at expert level), Offence (30% more hand-to-hand damage) and Armourer (15% damage reduction) are considered to be the best by most good Heroes 3 players. Very Bad: Artillery, First Aid, Estates, Scouting, Navigation, Eagle Eye, Scholar. So-So: Fire Magic, Resistance, Intelligence.īad: Luck, Leadership, Learning, Mysticism, Sorcery. Good: Pathfinding, Archery, Ballistics, Water magic. Must-have: Logistics, Offence, Armourer, Earth Magic, Diplomacy, Necromancy. Your hero can only have 8 secondary skills. Which are the best secondary skill for your main hero? Why? ![]()
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